Wednesday, March 4, 2020

Using Quotes

According to Jean Kilbourne's TED Talk, called "The Dangerous Ways Ads See Women," she argues that “...The body language of girls is usually passive, vulnerable, and very different from the body language of boys and men.  Women are often shown in very silly poses, whereas men are generally afforded dignity and strength, even as children” (Kilbourne). Kilbourne's message is crucial due to the fact that showing women as vulnerable and passive can have negative impacts on women in the real world.

(Parenthetical Citation)

  • Authors last name
  • Page number
  • Will not get in trouble if you double site something
  • Can use "... " to show that there is more to the quote
  • If quote inside of quote use ' ' 
  • Period does not go inside " " goes after citation
  • quote can't be larger then 3 line, must block (tab 2 times)
  • block quote still needs citations, but no " "
(Kilbourne)
(Jean Kilbourne: The Dangerous Ways Ads See Women)

Quote #2
In Chimamanda Ngozi Adichie’s TED talk, “The Danger of a Single Story” say says “The single story creates stereotypes, and the problem with stereotypes is not that they are untrue, but that they are incomplete. They make one story become the only story” (Chimamanda Ngozi Adichie: The Danger of a Single Story). Stereotyping women can have negative impacts on their self esteem, but if we start to normalize stereotypes it could actually put women in danger.






Monday, March 2, 2020

Critique #4: Video Games

“...turning  a human being into a thing is almost always the first step toward justifying violence against that person.”


“...The body language of girls is usually passive, vulnerable, and very different from the body language of boys and men.  Women are often shown in very silly poses, whereas men are generally afforded dignity and strength, even as children.”

The power of technology is constantly increasing and so is animation and graphics of video games. Video game characters are starting to become more realistic and more detailed, given gamers a higher quality experience when playing them. However, this is not exactly a good thing, because video games have a history of sexualizing and objectifying women. A popular game that came out recently is Red Dead Redemption II, which is a western action adventure video game. It allows the player to explore the western United States, rides horses, shoot guns, and interact with the environment. This game is considered one of the most expensive video games ever made and took five years to fully create it. So you can imagine how detailed and realistic the game is and how the characters are portrayed. However, despite this the company still puts certain emphasis and details on women such a low cut dresses, and emphasis on the breast area. Also women in the game are seen more as background characters or a damsel in distress. On top of that women, who may want to play the game, don’t even have the option to play as a female character. It’s disappointing to see how much time and money was put into a game, only to find out that a female character has no real effect on the main plot.

In my opinion, Sarkeesian's critique is accurate when discussing the gaming  industry and how it has negative impact on the reputations of women. An example she uses is how women in some games are seen as rewards or objects. Making women appear helpless or seen as an object. She also talks about at the end of her video how there have been issues at gaming conventions, where women were being touched inappropriately without their consent. Some positives are the fact that gaming companies are are give female characters more important roles that are not as sexualized. Also, some gaming companies are changing how female characters dress and making them more modest.